WebGPU, the new graphics API for JavaScript, shipped in a stable web browser (Chrome 113) about… an hour ago!

I have written a blog post about it, covering a brief (okay, not brief) history of graphics APIs to ~situate WebGPU in a context~, a brief general guide to writing WebGPU, and some specific resources for making WebGPU projects in TypeScript, Rust, and C++ (you can use it on desktop! it doesn't have to be in a browser).

I think WebGPU is really good.

cohost.org/mcc/post/1406157-i-

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@mcc as someone who is still running Mojave on a 2013 MBP with discrete Nvidia card, this whole blogpost hits home.

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